Fate Bestiary
Tag: masters of umdaar
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1 of 45 NPCs
About
Name: Tork
Tork was raised as part of a select group of Turtoids that were chosen to protect Seal of Haaf, an artifact deep in the ocean that was said to protect the oceans from the monsters that lurked beyond it's depths. But Tork doubted it's power and, when he was old enough, he left to find his own path. Years later, he heard news of many attacks from strange sea creatures and he feared the worst. He journeyed back to his village only to find it overrun with sea monsters. He has now taken it upon himself to find the Seal of Haaf and return it to it's rightful place before the oceans are destroyed.
Mechanics
Tork is meant to be used as a defensive player. He excels when taking the Full Defense action in a fight. He can build up tons of advantages this way by defending for himself and allies in the same zone. Then he can spend them all at once, or hand them off to a heavier hitter for some pretty nasty combos.
Tork was created for The Masters of Umdaar
Aspects
- Last protector of the Seal of Haaf
- Fear of inaction
- Rusty water manipulator
- Life on the road
Skills
Careful: +3
Clever: +2
Flashy: +2
Forceful: +1
Quick: +0
Sneaky: +1
Stunts
Plates (Careful). You have thick plates, scales, or hide. Whenever you Carefully defend against a physical attack, you suffer one less stress.
Water Manipulation (Clever). You can move and manipulate a specific type
of element. Pick a broad type of element, such as air, water, earth, metal, plants,
or fire. Whenever this element is present in a scene, you can attack without a
weapon. If the source of the element is abundant—air in an open space, or fire
from a torch in the wall—you also gain +2 when Cleverly creating advantages
using that element.
Turjitsu. +2 to Cleverly defend against physical melee attacks.
Redirect. When you succeed with style on a Clever or Careful defense against a physical melee attack, the boost you gain provides a +3 bonus instead of a +2.
Stress & Consequences
Unless stated otherwise, the text of the above NPCs is available under a CC BY-NC 4.0 license.
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.
About
Name: Tork
Tork was raised as part of a select group of Turtoids that were chosen to protect Seal of Haaf, an artifact deep in the ocean that was said to protect the oceans from the monsters that lurked beyond it's depths. But Tork doubted it's power and, when he was old enough, he left to find his own path. Years later, he heard news of many attacks from strange sea creatures and he feared the worst. He journeyed back to his village only to find it overrun with sea monsters. He has now taken it upon himself to find the Seal of Haaf and return it to it's rightful place before the oceans are destroyed.
Mechanics
Tork is meant to be used as a defensive player. He excels when taking the Full Defense action in a fight. He can build up tons of advantages this way by defending for himself and allies in the same zone. Then he can spend them all at once, or hand them off to a heavier hitter for some pretty nasty combos.
Tork was created for The Masters of Umdaar
Aspects
- Last protector of the Seal of Haaf
- Fear of inaction
- Rusty water manipulator
- Life on the road
Skills
Careful: +3
Clever: +2
Flashy: +2
Forceful: +1
Quick: +0
Sneaky: +1
Stunts
Plates (Careful). You have thick plates, scales, or hide. Whenever you Carefully defend against a physical attack, you suffer one less stress.
Water Manipulation (Clever). You can move and manipulate a specific type of element. Pick a broad type of element, such as air, water, earth, metal, plants, or fire. Whenever this element is present in a scene, you can attack without a weapon. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.
Turjitsu. +2 to Cleverly defend against physical melee attacks.
Redirect. When you succeed with style on a Clever or Careful defense against a physical melee attack, the boost you gain provides a +3 bonus instead of a +2.
Stress & Consequences
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.
About the Bestiary
These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.
If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.
Copyright © 2018, Nathan Hare
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